Student Projects

Within our curriculum, IMGD students will have the opportunity to craft immersive interactive pieces for their portfolios. Between IMGD course projects, junior capstone (IQP), and senior capstone (MQP), we give our students the project experience that they need to succeed in the industry.

 

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Major Qualifying Project (MQP)

As part of WPI’s project-based learning model, every undergraduate completes a Major Qualifying Project (MQP), a culminating experience that enables students to synthesize their learning and tackle real-world problems in their fields of study. For students of IMGD, the MQP is an opportunity to showcase their talents and add another impressive piece to their portfolios. Many students build game prototypes, while others create interactive art exhibits, game development tools, and other forms of media. 

But most importantly, we want your MQP to be something that you’re passionate about! Got an awesome idea that you've always wanted to make? Present your idea at our IMGD MQP Pitch Event and make it a reality! Interested in traveling abroad? Complete your MQP at our Japan project center. Want to get a head start on your career? Consider completing your MQP under the guidance of one of our many project sponsors, such as Disney International or NVIDIA, and your MQP might just turn into a job offer! 

With IMGD, you have the flexibility to do what YOU want for your MQP.

Featured IMGD MQPs

Babies & Basilisks

Babies & Basilisks is a virtual reality (VR) party game featuring asymmetric, local multi-user gameplay which allows two types of players to experience one game differently. One player, wearing a VR headset, builds a dungeon-like environment from hallway sections and rooms. Four additional players, in third-person perspective, use a standard gamepad to move their characters through the constructed environment.

Interactive Qualifying Project (IQP)

WPI undergraduates put their problem-solving skills to the test during their third-year Interactive Qualifying Project (IQP). Students work on teams to solve problems at the intersection of science, technology, and society on-campus, in local communities, and even across the globe, from designing bicycle paths in WPI’s hometown to launching a mentoring program in Morocco and creating interactive guides for a museum in London. 

As an IMGD student, your IQP doesn’t have to be IMGD-related, but our IMGD faculty advise a number of these projects both on-campus and abroad for those students who do want their IQP to be grounded in IMGD. These projects often serve a role in supporting student-led initiatives within IMGD, or in deepening our connections to industry and interdisciplinary areas of campus.

Featured IMGD IQPs

IMGD Video Game Archive

In 2006, IMGD established a collection of video game consoles, design documents, and ephemera. Each year, IQP teams work with the archive, maintaining it as a living resource, gathering new materials, and prioritizing what’s already there, as well as what still needs to be acquired.

Project-Based Coursework

IMGD students work on a variety of projects in their other courses to build portfolios that showcase their unique work as well as their contributions to student development teams. Undergraduate students begin project-based learning on day one, in our first year cohort project courses. Advanced undergraduate and graduate students also do long-term creative and technological projects, usually on large interdisciplinary teams. Consider signing up for one of the team-based courses featured below, and add a shiny new project to your portfolio!

Featured IMGD Project Courses

IMGD1002: Storytelling in IMGD

For their final project in IMGD1002, students create an Alternate Reality Game (ARG) by combining multiple media to tell a story across online spaces. Fictional people on the internet ask for help with everything from ghost kidnappings to evil corporations trying to capitalize on the fountain of youth. The students make short films, physical artifacts, websites, puzzles, games, and activities for their players, and over the course of six days, host an immersive experience at the intersection of both the real world and fictional elements.